A D12 Special
Because The Ol' Dodecahedron Doesn't Get Used Enough...
Here’s a quick table for rumors concerning the Doomwatch dungeon in Fayn. Oddly enough, you can use this table for your own dungeon to entice players into deeper exploration. No veracity check needed; it’s totally up to the DM as to whether or not these things actually happen…
Roll 1d12:
Some say there’s a stone door in the lower halls that breathes. No one’s opened it yet, but many think something terrible sleeps on the other side.
A band of treasure hunters came out of there without their shadows. They didn’t last long after, and the treasure they found turned to gray powder…
There’s a well on the second level. If you listen long enough, it whispers names of other adventurers who have passed by. If you hear your own name, you won’t be returning this way.
A brass golem in a shrine room weeps black tears that dissolve iron.
Old dwarves and other miners claim the place wasn’t dug downward, but that the earth swallowed it whole.
In one corridor, torches burn blue and cold, and you can hear footsteps slowly following you. Elves will feel very sleepy here.
There’s a throne in a sealed chamber. Sit in it and you’ll remember myths and stories from the Fallen Kingdom to the south… including where some great treasures are buried.
Some swear the deepest walls in the dungeon quietly beat like a predator’s heart when the dungeon goes quiet.
At the end of a long stair lies a ossuary crypt, and the bones won’t stay where they’re put.
A completely mirrored chamber shows someone tall and emaciated standing behind you, even though the room is empty.
A bronze bell hangs in the gloom of the fourth level. Ring it and one major undead will leave the dungeon never to return… but will be waiting for you when you return to the surface.
An isolated chamber was never finished. Something lurks in there and still waits for the builders to return.
Use what you like, ignore the rest. Perhaps one of these rumors will send a party somewhere they shouldn’t go…


